CE3 The Next Step in the
Chain of Command
Following the release of the command engine version
2.1.22 our development team started the development of a complete redesigned
system, CE3. Some of the new functionality we want to implement requires a full
redesign of the current platform, like for instance multiplayer capabilities or
the implementation of a strategic AI which could be used to control opposing
forces.
In this section we plan to keep the OFP community up to date
on the current developments through a periodically updated development diary and
showing off some results of the project. Secondly we would like you to
contribute to this by adding to our (steadily growing) wish list, or just by
giving general feedback. Check out the new "CE3 development"-section
in our forums.
Until now only the initial steps for
the new project have been set, which resulted in set of main features for CE3:
 |
simulation of warfare between two or more opposing forces on the
company/battalion/regiment level using modern/cold war time as basis. |
 | three
level command structure force/team/group (e.g. company/platoon/squad). |
 |
multiplayer capability, every position in command structure is available
to players (private, squad leader, platoon ldr, company ldr) |
 | all
other entities/agents are AI controlled, agents communicate with each
other to work together (a priori with everyone, in the end probably mostly
up/down the command structure). |
 | dynamic:
mission designer provides initial state and the global goals for each
force. From there, everything evolves without a predetermined sequence. |
 |
nevertheless, ability by mission designer to control certain aspects in game,
e.g. change the global goals, change supply/reinforcements |
 |
toolbox approach, ability by mission designer to use only the modules he
wishes, e.g. maybe he does not want to use the force AI, but only team AI
and group AI. |
 | fully
dynamic campaign. Player can allocate forces to missions, and select the
mission objective(s), and how/when (time of day) the mission will be done. |
|

Hard at work on the plan
Preparation makes the job
easier

CoC
Core group
Each stage needs to be gone through to ensure the plan will work

Mobile Control Room
The place where decisions
are made what we might have for CE3
|