CoC Cruise Missiles
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The Chain Of Command Cruise missiles ©

The Chain Of Command Cruise missiles ©

VERSION 2.0  August, 2006

Download Click here to go to the CoC Downloads Site

Credits

3D Models:  BN880, JOSTAPO.
Textures:  BN880, DENOIR.
Effects: BN880, JOSTAPO, DINGER.
Matrix Pathfinder: DENOIR.
ARPM Pathfinder: BN880.
Guidance: BN880, JOSTAPO.
Config Voodoo: BN880, JOSTAPO, DINGER.
UA Integration and Control Systems: DINGER.
Sound Effects:  BN880, JOSTAPO, DINGER.
Radio Messages:  DINGER.
Mission Design, Cutscenes, Video Implementation  DINGER.
Special Thanks to:  TACTICIAN, ANGUSHEAF, PHAEDEN.
   

Original soundtrack:

"Espionage"© by Cassandra G. http://www.mp3.com.au/Cassandra_G/

Requirements 

CoC_CM does not need any other addons for basic functionality (tomahawks can fly around like AI aircraft, and blow up like cruise missiles).

For Tomahawks to be really cool, however, CoC Unified Artillery (CoC_Arty.pbo) must be installed.

Missions

bullet

The missions in this pack all require CoC_Arty.pbo.
CoC_CM is compatible with CoC_Arty v. 1.0 and v. 1.1. (1.1 not currently released)

bullet

After installing files, users should play the mission "CM Intro: Eyes on the Ground".

bullet

CoC_cmintro also has an intro cutscene. Once again, proper preparation is necessary. Please ensure pants are set to STDBY.

bulletCoC_cmintro is a single-player game, but can also work as a 4-player coop mission.
bulletCoC_cruisefight is a test mission demonstrating how to make a 3-way battle with cruise missiles.
bulletCoC_cmtemplate should have most of what is need for full functionality (markers and such). For basic functionality, all you need is a radio, an obelisk and a launcher.
bulletCoC_cmbludemo, CoC_cmwdudemo, and CoC_nukedemo show how to set up the cruise missiles to fly and detonate without using UA.
bulletCoC_cmbludemo2 shows how to pass the cruise missile into the terminal guidance system.

Units:

Launchers:

CoC_CruiseLauncher; CoC_CruiseLauncherE; CoC_CruiseLauncherG
Launcher Magazines: (1 mag = 1 Tomahawk of type)
CoC_WDU25, CoC_BLU97, CoC_CMNUKE

Missiles/weapons/mags
CoC_TomahawkBlock2WDU, CoC_TomahawkBlock2NUKE, CoC_TomahawkBlock2WDUE, CoC_TomahawkBlock2NUKEE, CoC_TomahawkBlock2WDUG, CoC_TomahawkBlock2NUKEG,carry weapon: CoC_Payloadwith mags: CoC_WDU25wh and CoC_CMNUKEwh

CoC_TomahawkBlock2BLU, CoC_TomahawkBlock2BLUE, CoC_TomahawkBlock2BLUG
carry weapon: CoC_Bluload
with magS: CoC_BLU97wh

Game Logic switches:

Make Launcher Destructible: creates a static submarine under the launcher location. If submarine is damaged, the launcher attached to it becomes INOP. Camera modes: Cheap SP-only cameras for following the cruise missile in flight.

Known Bugs:

When using UA 1.0, and with UA markers enabled, returns a bug when Tomahawk launcher is selected. Fixed in UA 1.1.

CoCTomahawk.jpg  ©  Lee_H._Oswald (82149 bytes) Click to enlarge CoC Tomahawk picture © By: Lee_H._Oswald

 

 
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Last modified: May 15, 2004